Medium Or Small Monstrosity, Neutral
Armor Class 16 (natural armor)
Hit Points 59 (8d8)
Speed 25 ft., Fly 50 ft.
STR
20 (+5)
DEX
17 (+3)
CON
17 (+3)
INT
7 (-2)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws CHA +5
Damage Vulnerabilities Fire
Senses Passive Perception 13
Languages Understands common but can't speak.
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Sniper. On a critical hit, Beedrill triples rolled damage, instead of doubling. 

Pursuit As a reaction, Beedrill can deal 3d6 necrotic damage to a creature entering or leaving its attack range. This damage cannot be avoided. 

Actions

Multiattack. Beedrill makes two attacks

Rage. Melee Weapon Attack: +8 to hit, reach 5ft., one target. Hit: 8 (1d6+5) piercing damage. This attack deals an additional 2d6 damage when Beedrill is below half health. 

Toxic Spikes. range 30ft., Concentration, up to 1 minute. Beedrill covers the ground in a 20ft radius centered on a point with poisonous spikes. The area becomes difficult terrain for the duration. When a creature moves into or starts its turn within the area, it takes 2d4 piercing damage and must make a DC 14 constitution saving throw or become poisoned. 

Fell Stinger. Melee Weapon Attack. +8 to hit, reach 5ft., one target. Hit: 13 (2d8+5) piercing damage. If this attack drops a creature to 0 hit points, Beedrill gains 10 temporary hit points. Temporary hit points do not stack. 

 

superfrog16

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