Medium Dragon (Angel, Paladin, Unicorn), Lawful Neutral
Armor Class 16 (natural armor)
Hit Points 45 (6d10)
Speed 30 ft., Swim 25 ft., Fly 40 ft.
STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
12 (+1)
WIS
10 (+0)
CHA
18 (+4)
Saving Throws DEX +5, CHA +7
Skills Insight +6, Persuasion +8
Damage Resistances Radiant
Damage Immunities Acid
Condition Immunities Charmed, Frightened, Petrified
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 17
Languages Celestial, Common, Draconic
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Amphibious. The creature can breathe air and water.

Actions

Multiattack. The Creature makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 15 (1d10 + 5) piercing damage plus 4 (2d6) acid damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 5) radiant damage.

Absorb light (Recharge 4–6). Amber inhales absorbing light in a 20ft radius around herself. This area becomes magical darkness and is heavily obscured. Amber and her allies are able to see inside the darkness. 

Spell-casting

Amber can learn spell casting taught by their masters. 

Cantrips

Vicious Mockery

 

Bonus Actions

As a bonus action Amber creates a blast of light. All enemies in the area of darkness must succeed on a charisma saving throw 15 or take 3d8 radiant damage, half as much on a successful save. This action reduces the size of the area of darkness by a radius of 5ft

Reactions

As a reaction when an ally within 60ft loses more than half of their hit-points amber can release the light she absorbed. The light passes through the ally healing them for 4d8 hit-points. This effect dispels the area of darkness created by Amber

Previous Versions

Name Date Modified Views Adds Version Actions
8/2/2023 12:48:38 AM
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11/5/2023 4:14:08 AM
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11/5/2023 4:58:36 AM
19
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Habitat: Forest

sergiobiggemann

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