Amphibious. The creature can breathe air and water.
Multiattack. The Creature makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 15 (1d10 + 5) piercing damage plus 4 (2d6) acid damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 5) radiant damage.
Absorb light (Recharge 4–6). Amber inhales absorbing light in a 20ft radius around herself. This area becomes magical darkness and is heavily obscured. Amber and her allies are able to see inside the darkness.
Spell-casting
Amber can learn spell casting taught by their masters.
Cantrips
Vicious Mockery
As a bonus action Amber creates a blast of light. All enemies in the area of darkness must succeed on a charisma saving throw 15 or take 3d8 radiant damage, half as much on a successful save. This action reduces the size of the area of darkness by a radius of 5ft
As a reaction when an ally within 60ft loses more than half of their hit-points amber can release the light she absorbed. The light passes through the ally healing them for 4d8 hit-points. This effect dispels the area of darkness created by Amber
Previous Versions
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8/2/2023 12:48:38 AM
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11/5/2023 4:14:08 AM
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11/5/2023 4:58:36 AM
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