Medium Aberration (Human, Shapechanger), Lawful Evil
Armor Class 12
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
10 (+0)
DEX
15 (+2)
CON
12 (+1)
INT
14 (+2)
WIS
12 (+1)
CHA
8 (-1)
Skills Perception +2, Stealth +4
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Darkvision 60 ft. (rat form only), Passive Perception 12
Languages Common (can’t speak in rat form)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Shapechanger. The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

Keen Smell. The wererat has advantage on Wisdom (Perception) checks that rely on smell.

Telepathic Shroud. The cranium rat is immune to any effect that would sense its emotions or read its thoughts, as well as to all divination spells.

Actions

Multiattack (Humanoid or Hybrid Form Only). The wererat makes two attacks, only one of which can be a bite.

Bite (Rat or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy.

Shortsword (Humanoid or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Hand Crossbow (Humanoid or Hybrid Form Only). Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Flay (Recharge 5-6). The wererat blasts pure psionic energy from it's cranium, frying the brains of each creature in a 30 foot cone. Each creature caught in the area must succeed on a DC 12 Intelligence save or suffer 3d6 psychic damage, or half as much on a successful one. If a the save fails by 4 or more, the creature's Intelligence score is reduced by 1d6. If a creature's Intelligence score is reduced to 0, it dies. This effect can be reversed by completing a long rest or if the target is subject to a Greater Restoration spell or similar magic.

Bonus Actions
Illumination. The cranium rat sheds dim light from its exposed brain in a 5-foot radius or extinguishes the light.

Monster Tags: Shapechanger

Habitat: ForestUrban

ARainbowDude

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