Medium Elemental, Any Good Alignment
Armor Class 15 Natural Armor
Hit Points 75 (10d8 + 30)
Speed 60 ft., Hovering
STR
14 (+2)
DEX
12 (+1)
CON
16 (+3)
INT
6 (-2)
WIS
11 (+0)
CHA
11 (+0)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Radiant
Senses Darkvision 60ft, Passive Perception 10
Languages Celestial, Common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Illuminated Form. The elemental sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

Magic Resistance. The elemental has advantage on saving throws against spells and other magical effects.

flames are life. Any fire based attack heals the holy flame elemental.

Actions

Actions
Multiattack. The elemental makes two Radiant Lick attacks.
Radiant Lick. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4) radiant damage.

Radiant Burst (1/Day). The elemental explodes in radiant flames. Each creature within 10 feet of the elemental must make a DC 13 Dexterity saving throw, taking 12 (4d6) fire damage & 12 (4d6) radiant damage on a failed save, or half as much damage on a successful one. The elemental is destroyed.

Flamestrike (Recharge 5-6). The elemental conjures a divine flame that streaks down in a 5-foot-wide, 60-foot line. Each creature in that line must make a DC 13 Dexterity saving throw, taking 12 (4d6) fire damage & 6 (2d6) radiant damage on a failed save, or half as much damage on a successful one. The radiant flames ignite objects not being worn or carried.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Habitat: Urban

DarrenOliverKay

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