Medium Humanoid (Any), Any Good Alignment
Armor Class 17 Half Plate
Hit Points 145 (20d8 + 60)
Speed 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
16 (+3)
CHA
14 (+2)
Saving Throws CON +7
Skills Religion +4
Damage Resistances Radiant
Condition Immunities Blinded, Charmed
Senses Passive Perception 13
Languages Celestial, Common
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Actions

Actions

Multiattack. The Pharasma Paladin makes three melee attacks: two with their great weapon and one with their divine smite.

Great Weapon (Melee Weapon). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) slashing damage.

Divine Smite of Pharasma: Max uses 10 / O O O O O O O O O O
When the Pharasma Paladin has a successful strike against a target with a melee attack using their greatsword, the player being targeted rolls a D6. The result of the D6 roll determines the additional radiant damage:

• Roll of 1 or 2: The target takes 2 additional D6 radiant damage.
• Roll of 3 or 4: The target takes 1 additional D6 radiant damage.
• Roll of 5 or 6: The target takes no additional damage.

Habitat: Urban

DarrenOliverKay

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