Resistance: Necrotic
Memory Wipe: Can shoot a beam of darkness from his chest that whilts peoples minds and makes them forget their memories +5 to hit
The Staff of Horrors: When hit players must make a wisdom saving throw DC 15. On a hit the player takes 7d10 damage and is frightened or 1 minute. +5 to hit
Curse of the dead: A black beam shoots from his chest on a hit the player is cursed until they die +20 for a hit range 120ft.
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Reaction Name. Enter the description for your action.Wh
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Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
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Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
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Lair and Lair Actions
However the DM would like to describe it
Lair Actions
On initiative count 10 (losing initiative ties), the Crypt Keeper takes a lair action to cause one of the following effects; the Crypt Keeper can’t use the same effect two rounds in a row:
- Time Stop
- Raise the Dead
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