Medium Undead, Lawful Evil
Armor Class 19 Natural
Hit Points 2000 (200d10)
Speed 30 ft., Fly 30 ft.
STR
12 (+1)
DEX
17 (+3)
CON
22 (+6)
INT
19 (+4)
WIS
19 (+4)
CHA
15 (+2)
Skills Intimidation +25
Senses Blindsight, Darkvision, Truesight, Passive Perception 22
Languages Netherese
Challenge 19 (22,000 XP)
Proficiency Bonus +6
Traits

Resistance: Necrotic 

 

Actions

Memory Wipe: Can shoot a beam of darkness from his chest that whilts peoples minds and makes them forget their memories +5 to hit

The Staff of Horrors: When hit players must make a wisdom saving throw DC 15. On a hit the player takes 7d10 damage and is frightened or 1 minute. +5 to hit 

Curse of the dead: A black beam shoots from his chest on a hit the player is cursed until they die +20 for a hit range 120ft. 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.Wh

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here. 

Lair and Lair Actions

However the DM would like to describe it 

Lair Actions

On initiative count 10 (losing initiative ties), the Crypt Keeper takes a lair action to cause one of the following effects; the Crypt Keeper can’t use the same effect two rounds in a row:

  • Time Stop 
  • Raise the Dead 

 

benspivey69

Comments

Posts Quoted:
Reply
Clear All Quotes