Pharasma’s Graceful Strike:
As a fighter in the service of Pharasma, you have honed your combat skills to an art form. You can move with a dancer’s grace, seamlessly transitioning between opponents and delivering precise strikes. Your swift, dexterous movements make it difficult for your adversaries to capitalize on your movements.
• When you make a melee attack against a creature, you may move up to half your speed without provoking opportunity attacks from that target.
• Additionally, any opportunity attacks made against you as you move away from an opponent are made with disadvantage. Your agile footwork leaves your enemies off balance and struggling to strike back.
Pharasma’s Graceful Strike not only embodies your connection to the divine but also showcases your training in precision combat and your ability to weave between adversaries with ease.
Actions
Multiattack. The Fighter of Pharasma makes three attacks: with their versatile melee weapons or one with a thrown versatile melee weapon.
Duel Wield Rapier Weapon. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (1d10 + 4) damage.
Thrown Dagger Melee Weapon. Ranged Weapon Attack: +8 to hit, range 20/60 ft., one target. Hit: 9 (1d8 + 3) damage.
Pharasma’s Fury (Recharge 5-6). The Fighter of Pharasma releases a burst of divine energy, causing their Rapier to glow and cast a bright light around them. All creatures hit with an attack while this is active must make DC 13 Constitution saving throw or take 4 (2D4) radiant damage and be blinded for 1 minute. A successful save halves the damage and negates the blindness.
Action Surge (1/Day). The Fighter of Pharasma can take an additional action on their turn.
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