Small Fey (Shapechanger), Neutral Good
Armor Class 10
Hit Points 40 (4d10 + 20)
Speed 40 ft., Fly 10 ft.
STR
8 (-1)
DEX
8 (-1)
CON
8 (-1)
INT
8 (-1)
WIS
20 (+5)
CHA
8 (-1)
Saving Throws CON +2, WIS +8
Senses Passive Perception 30
Languages Any
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Abandon Ship. when armor is hit 15 times then abandon the armor, and use the closest box for new armor

Actions

DIY. create any weapon or armor but with 1d4 lower armor or attack

Box Sword Attack Melee Weapon Attack: +6 to hit, reach 20 ft., 5 target. Hit: 14 (2d6 + 7) bludgeoning damage

Box Cannon. Ranged Weapon Attack: +4 to hit, range 40 ft., # target. Hit: 12 (3d6 + 3) bludgeoning damage.

Reactions

I See You. if a player is using dexterity, then they get 3 disadvantages for that roll

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Shapechanger

Elvimore

Comments

Posts Quoted:
Reply
Clear All Quotes