Abandon Ship. when armor is hit 15 times then abandon the armor, and use the closest box for new armor
DIY. create any weapon or armor but with 1d4 lower armor or attack
Box Sword Attack Melee Weapon Attack: +6 to hit, reach 20 ft., 5 target. Hit: 14 (2d6 + 7) bludgeoning damage
Box Cannon. Ranged Weapon Attack: +4 to hit, range 40 ft., # target. Hit: 12 (3d6 + 3) bludgeoning damage.
I See You. if a player is using dexterity, then they get 3 disadvantages for that roll
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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