Special Trait Name. Enter the description for your special trait.
Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name]
1st level (# slots): [spell name], [spell name]
Action Name. Enter the description for your action.
Action Melee Attack. claw slash: + 11 to hit, reach 5 ft., 1 target. Hit: 1 (1d4 + 0) [slashing] damage.
Action Ranged Attack. poison spit: +15 to hit, range 5/15 ft., 1 target. Hit: (1d6 + 2) [poison] damage.
flash escape. only usable at 1-3 hp.
description. a bright light forces you to look away while the Batoid escapes somehow.
none
Description
these bat-like fiends have unknown origins, and can be found in almost any realm. these creatures seem to be just intelligent enough to group up against things they cant handle, and if they cant handle the environmental condition, they will resort to cannibalism. Some travelers recall feeling a "dark aura" when near them.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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