Small Beast, Chaotic Evil
Armor Class 5 unknown
Hit Points 9 (1d6 + 2)
Speed 30 ft., Burrow speed 10 FT, Climb speed 15 FT
STR
7 (-2)
DEX
15 (+2)
CON
13 (+1)
INT
10 (+0)
WIS
3 (-4)
CHA
3 (-4)
Saving Throws DEX +4, CON +3
Skills Acrobatics +13
Damage Resistances All
Condition Immunities Invisible
Senses Darkvision, Passive Perception 15
Languages Abyssal Batoid, etc
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

Action Name. Enter the description for your action.

Action Melee Attack. claw slash: + 11 to hit, reach 5 ft., 1 target. Hit: 1 (1d4 + 0) [slashing] damage. 

Action Ranged Attack. poison spit: +15 to hit, range 5/15 ft., 1 target. Hit:  (1d6 + 2) [poison] damage.

Reactions

flash escape.  only usable at 1-3 hp.

description. a bright light forces you to look away while the Batoid escapes somehow.

Legendary Actions

none

Description

these bat-like fiends  have unknown origins, and can be found in almost any realm. these creatures seem to be just intelligent enough  to group up against things they cant handle, and if they cant handle the environmental condition, they will resort to cannibalism. Some travelers recall feeling a "dark aura" when near them. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: humanoid

Habitat: ArcticForestHillSwampUnderdark

Tabaxi_of_Taxi

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