Tiny Fey, Neutral
Armor Class 20
Hit Points 5 (1d6)
Speed 30 ft., Burrow 30 ft.
STR
1 (-5)
DEX
20 (+5)
CON
8 (-1)
INT
14 (+2)
WIS
12 (+1)
CHA
5 (-3)
Saving Throws DEX +10
Skills Perception +16
Senses Passive Perception 13
Languages **Languages** - Understands Common and other languages he has heard for longer than 20 minutes.
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

 

**Skills**
- **Perception** +3

**Senses**
- Darkvision 60 ft.
- Passive Perception 13

**Special Traits**
- **Teleportation:** Biffin can use the Teleport spell to teleport to a location he can see within a mile. He can also pull a willing creature through the teleportation circle.

Actions

**Actions**

- **Bite:** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 2 (1d4) piercing damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Comishionerbattlescarred

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