Medium Or Small Monstrosity, Chaotic Evil
Armor Class 12 Natural Armor
Hit Points 75 (20d6)
Speed 50 ft., Walk 35 ft., Swim 50 ft.
STR
15 (+2)
DEX
15 (+2)
CON
15 (+2)
INT
15 (+2)
WIS
15 (+2)
CHA
15 (+2)
Saving Throws STR +5, DEX +5, CON +5, INT +5, WIS +5, CHA +5
Skills Intimidation +17
Damage Resistances All
Senses Darkvision, Truesight, Passive Perception 15
Languages Can understand all languages, but can only communicate via honk and hiss
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Special Trait Name. Honk

The Bertha releases a great honk. The target must make a DC 15 Wisdom saving throw, becoming petrified until a successful save. 

Actions

Peck Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) bludgeoning damage. 

Intimidate Bertha releases a great honk against a creature within 50 feet that can hear her. The target must make a DC 15 Wisdom saving throw, becoming frightened until a successful save.

Reactions

Soul Eater

When any creature with a soul attacks Jolene or her party members, upon death, the soul of the creature will be eaten by Bertha. 

The soul keeps her fed and gives her a boost in moral. 

Adds 50 temporary HP for each soul for 1 week. 

Legendary Actions

Soul Destroyer

When any creature with a soul attacks Jolene or her party members the soul of the creature will be eaten by Bertha. 

The creature loses death saving throws. 

The soul keeps her fed and gives her a boost in moral. 

Adds 50 temporary HP for each soul for 1 week. 

Description

Bertha is Bertha. 

Companion of Jolene, born in the swamps.

She thrives on chaos. 

Habitat: Swamp

ashleia

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