Medium Or Small Swarm of Small humanoids, Neutral
Armor Class 1 none
Hit Points 15 (3d6 + 13)
Speed 10 ft.
STR
5 (-3)
DEX
2 (-4)
CON
4 (-3)
INT
2 (-4)
WIS
2 (-4)
CHA
5 (-3)
Saving Throws STR −1
Skills Stealth +7
Damage Vulnerabilities Acid
Damage Resistances Bludgeoning, Damage Dealt By Traps
Damage Immunities Cold
Condition Immunities Grappled, Paralyzed, Petrified
Senses Blindsight, Passive Perception 2
Languages Goblin
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Special Trait Name. combine

Spellcasting. no spell but here's a neat thing. they can connect and merge. flip a coin, if heads add double everything, and add 1/2 of the stats. if tails add double everything, and add 1/4 of the stats. can merge up to 4 ash goblins

Actions

pathetic bite: +0 to hit, reach 1 ft., 1 target. Hit: 1 (1d8 + 2) bludgeon damage.

sad punch: +0 to hit, reach 1 ft., 1 target. Hit: 1 (1d8 + 2) bludgeon damage. 

Action Ranged Attack. ash throw RangedWeapon Attack: +2 to hit, range 2/10 ft., 2 target. Hit: 2 (1d3 + 2) elemental damage.

(loses body part of choice when throwing)

(roll d20 for the amount of blindness 0-10 no blindness, 11-15 half blind, 16-19 almost blind, d20 full blindness)

Bonus Actions

merge or walk

Reactions

Reaction Name. fix

if it can reconnect with the removed ash, it will heal 1/4 hp and reform

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

formed out of pure agony from a creature burned to ash. doomed to roam the realm. sees everything as an attacker. weak to wind, if high enough wind attack can oneshot

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
10/20/2023 2:41:54 AM
2
1
5e
Coming Soon

Monster Tags: GoblinoidCult of the Eternal FlameundeadMonastery of the Distressed Body

Samuxy11

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