Large Aberration, Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 93 (11d10 + 33)
Speed 30 ft., Swim 30 ft.
STR
19 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
5 (-3)
WIS
11 (+0)
CHA
5 (-3)
Skills Perception +4
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 14
Languages Understands Deep Speech but can't speak
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Rock Defense: As a Bonus Action, if the Clawed Horror is on a rock, it can immediately move behind if without provoking Opportunity Attacks, gaining cover (+2 AC).

Crab-apult: As a Reaction on a critical hit with a Claw attack, if the Clawed Horror in on a rock, it can immediately make a free grapple check against the target: on a success, it flings them 20ft behind itself. The goal takes 1d6 falling damage if they land on solid ground.

Actions

Multiattack. The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.

Pincer. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.

Tentacles. One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Habitat: Underdark

PapaRums

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