Armor Class
9
natural armor
Hit Points
18
(3d10)
Speed
20 ft.
STR
15
(+2)
DEX
10
(+0)
CON
16
(+3)
INT
16
(+3)
WIS
12
(+1)
CHA
1
(-5)
Condition Immunities
Charmed
Senses
Tremorsense, Passive Perception 10
Languages
Common One language known by its creator
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
False Appearance. While the food remains motionless, it is indistinguishable from normal food.
Actions
Rake. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 − 1) slashing damage.
Food based attack,
Based on the food give it a unique attack based on it (EX: Spaghetti, Spaghetti shot (2d10 Piercing damage)
Bonus Actions
if you think of any food based bonus actions put those here
Reactions
one reaction based on the food (chips: bag burst, the bag explodes open and hurts everyone in a five foot radius 3d6 damage. Burst. Melee Weapon Attack: +1 to hit, reach 5 ft., all target. Hit: 9 (3d6) piercing damage. )
Description
An awakened food is an ordinary food given sentience and mobility by the awaken spell or similar magic.
Comments