Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.
Corrode Metal. Any non magical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5 the weapon is destroyed. Non-magical ammunition made of metal that hits the ooze is destroyed after dealing damage.
The ooze can eat through 2-inch-thick, non-magical metal in 1 round.
Spider Climb. The crystal ooze can climb on difficult surfaces including upside down on ceilings, without needing to make an ability check.
Sphere of Pain. (Crystal Sphere form only) During normal movement the crystal ooze may move over any creature Large or smaller. Anytime it enters a creatures space that creature must make a DC 15 Dexterity check taking 8 (1d10) fire and 8 (1d10) bludgeoning damage on a failed save and half as much on a successful one. The ooze may not move in a manner that would cause it to end its turn while sharing a space with another creature.
Multi-attack. The ooze makes three attacks, two with its pseudopod and one with engulf. Alternatively it makes two attacks with its pseudopod and one with crystal daggers. In Crystal Sphere form the Ooze makes two charge attacks.
Pseudopod. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d10) bludgeoning damage plus 11 (2d10) fire damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
Engulf. The ooze moves up to its speed. While doing so, it can enter Large or smaller creatures' spaces. Whenever the ooze enters a creature's space, the creature must make a DC 15 Dexterity saving throw.
On a successful save, the creature can choose to be pushed 5 feet back or to the side of the ooze. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.
On a failed save, the ooze enters the creature's space, and the creature takes 11(2d10) fire damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes 22 (4d10) fire damage at the start of each of the cube's turns. When the ooze moves, the engulfed creature moves with it.
An engulfed creature can try to escape by taking an action to make a DC 15 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the ooze. Any creature currently engulfed when the ooze uses crystal sphere is ejected as though they had passed the required strength check.
Crystal Daggers. (Recharge 5-6) The ooze causes jagged crystals to sprout from the ground in an 15 foot square within 20 feet of it. Creatures in the square must make a DC 15 dexterity saving throw taking 17 (3d10) fire and 17 (3d10) piercing damage on a failed save and half as much damage on a successful one. The area becomes rough terrain until the start of the oozes next turn and creatures that enter this area or start their turn inside it take 5 (2d4) piercing damage.
Crystal Sphere. The crystal ooze shapes itself into a rolling sphere covered in hardened crystal. The ooze looses the Amorphous, Corrode Metal and Spider Climb traits, the Pseudopod and Crystal Dagger attacks and the Crippling Spear reaction. Its AC increases to 19 and its movement speed increases to 40ft. The crystal ooze gains the trait Sphere of pain and the Charge attack.
Charge. (Crystal Sphere form only) The ooze moves 30ft in a straight line, creatures in its path must make a DC 15 dexterity save taking 8 (1d10) fire damage plus 16 (3d10) blugeoning damage on a failed save and half as much on a successful one.
Crippling Spear. The ooze reacts to taking damage, attempting to cripple the source of the injury. Ranged Weapon Attack: +1 to hit, range 30/60 ft. Hit: 2 (1d4) fire damage + 8 (3d4) piercing damage, and creatures movement speed is halved until the start of the oozes next turn.
Description
The crystal ooze is alone among its kind as being the only ooze that could be described as beautiful, its deep sapphire color is covered by a transparent surface that glows like fire and continually shifts, forming facets and edges not unlike diamond. Its beauty however belies the danger it poses to the unwary. Unlike other oozes that hunt for food, this ooze is overtly hostile and targets any living creature that comes near, regardless of whether or not it is well fed. It possesses intelligence enough to set traps and to hunt creatures that have escaped it. It can cause needle-like crystal to grow from the ground and impale creatures with ranged spears of jagged crystal. When threatened it tries to defend itself by covering itself with a thick layer of crystal armor and simply crushing threats by rolling over them like a boulder. In spite of the danger this ooze is sought after for its value to hunters, its crystals are wanted not only for their vaunted beauty but also for weapons being that they are harder than steel. The slime that makes up its being is also extremely valuable, being a potent component in spells and potions, and if consumed raw it is said to strengthen a mage and give power to their spells, though it is dangerous to do so. This ooze is remarkably rare and few places exist where it can be found.
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