Medium Humanoid (Human), Chaotic Good
Armor Class 16 (chain mail)
Hit Points 26 (4d8 + 8)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
12 (+1)
INT
13 (+1)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws STR +2, CON +3
Skills Acrobatics +5, Athletics +2, History +3, Insight +4, Nature +3, Perception +4, Persuasion +5, Survival +4
Senses Passive Perception 14
Languages Common, Elvish
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Sea Legs. Bash has advantage on ability checks and saving throws to resist being knocked prone.

Actions

Multiattack. Bash makes one attack with his Rapier and one attack with a Dagger (melee or thrown). He may then use Bait and Switch.

Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a creature, Bash can choose to deal no damage with the attack to disarm the target. The target must succeed on a DC 14 Strength saving throw or drop one item it is holding on the ground.

Bait and Switch. Bash can switch places with one willing creature within 5 ft. This movement doesn’t provoke opportunity attacks. Until the start of his next turn, the other creature gains a +3 bonus to its AC.

Previous Versions

Name Date Modified Views Adds Version Actions
10/20/2023 2:36:52 PM
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