Sea Legs. Bash has advantage on ability checks and saving throws to resist being knocked prone.
Multiattack. Bash makes one attack with his Rapier and one attack with a Dagger (melee or thrown). He may then use Bait and Switch.
Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a creature, Bash can choose to deal no damage with the attack to disarm the target. The target must succeed on a DC 14 Strength saving throw or drop one item it is holding on the ground.
Bait and Switch. Bash can switch places with one willing creature within 5 ft. This movement doesn’t provoke opportunity attacks. Until the start of his next turn, the other creature gains a +3 bonus to its AC.
Previous Versions
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10/20/2023 2:36:52 PM
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Coming Soon
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