Large Monstrosity, Neutral
Armor Class 16 Natural Armor
Hit Points 84 (10d10 + 30)
Speed 15 ft.
STR
19 (+4)
DEX
8 (-1)
CON
19 (+4)
INT
3 (-4)
WIS
12 (+1)
CHA
5 (-3)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 11
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Magic Resistance.  The crystal Tortoise has advantage on saving throws against spells and other magic effects.

Elemental Container. The crystal tortoise possesses one type of magic determined by a d6. 1- Fire, 2- Cold, 3- Lightning, 4- Poison, 5- Radiant, 6- Necrotic. The tortoise is immune to damage of a matching type and deals damage of that type.

Internal Pressure.  At half health the tortoises crystal shell begins to crack leaking elemental magic of the tortoises type into the area around it with a radius of 5 ft. Creatures that enter this radius or start their turn there make a DC 12 Constitution save, taking  4 (2d4) damage of the tortoises type on a failed save and half as much on a successful one.

Explosive Ending. When a crystal tortoise is killed it erupts in a violent explosion of magic. Creatures within 20 ft. must make a DC 15 dexterity saving throw taking 5 (1d10) Bludgeoning damage plus 10 (3d6) damage of the tortoises type on a failed save and half as much on a successful one.

Actions

Action Name. Enter the description for your action.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft. Hit: 9 (1d5 + 4)  bludgeoning damage. 

Elemental Blast (Recharge 4-6). The Tortoise exhales elemental magic in a 15 ft. cone, each creature in that area must make a DC 15 dexterity save taking 35 (10d6) damage of the tortoises type on a failed save and half as much damage on a successful one.

Reactions

Magic Eater. When the Crystal Tortoise succeeds on a saving throw against a spell that deals damage, it can use its reaction to eat the spell, fully negating its effects. The tortoise gains 1d6 hp per spell level of the eaten spell (1d4 for cantrips). If the damage type is Fire, Cold, Lightning, Poison, Radiant or Necrotic the tortoises type changes to match.

Description

The crystal Tortoise lives in caverns deep below the ground preferably in places where wild magic occurs or magical effects are common. It feeds on magic both natural and otherwise. The tortoise is attracted to spell-casters as well as magic items often carried by adventurers, though unlike spells it cannot consume them. Within their crystalline shells swirls of elemental magic can be seen and upon its death this magic is released all at once in a violent explosion that leaves only shards of shell behind.

Habitat: CoastalMountainUnderdark

EvelynRosewine

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