Armor Class
14
(leather armor)
Hit Points
7
(2d6)
Speed
30 ft.
STR
8
(-1)
DEX
16
(+3)
CON
10
(+0)
INT
8
(-1)
WIS
8
(-1)
CHA
8
(-1)
Skills
Stealth +6
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Common, Goblin
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Actions
Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Description
The cave dwelling goblins on the Vale have long trained the Giant Bats they share nests with to accept them as riders.
The bats make terrible steeds, their flying makes it difficult to aim from, the tend to throw their riders and will gladly eat a goblin given a chance.
Still, the goblins persist. Only the bravest, nimblest and stupidest goblins have the guts to strap themselves to a Giant Bat.
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