Small Humanoid (Goblinoid), Neutral Evil
Armor Class 14 (leather armor)
Hit Points 7 (2d6)
Speed 30 ft.
STR
8 (-1)
DEX
16 (+3)
CON
10 (+0)
INT
8 (-1)
WIS
8 (-1)
CHA
8 (-1)
Skills Stealth +6
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Description

The cave dwelling goblins on the Vale have long trained the Giant Bats they share nests with to accept them as riders. 

The bats make terrible steeds, their flying makes it difficult to aim from, the tend to throw their riders and will gladly eat a goblin given a chance. 

Still, the goblins persist. Only the bravest, nimblest and stupidest goblins have the guts to strap themselves to a Giant Bat.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

Philmillar

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