Medium Humanoid, Neutral Good
Armor Class 16 (scale mail and shield)
Hit Points 20 (2d10 + 4)
Speed 30 ft.
STR
17 (+3)
DEX
8 (-1)
CON
14 (+2)
INT
12 (+1)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws STR +5, DEX +1
Skills Animal Handling +4, Athletics +5, Nature +3, Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Giant
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Speech of Beast and Leaf. Bramble can communicate in a limited manner with Beasts, Plants, and vegetation. They can understand his words but he cannot understand them in return. He has advantage on all CHA checks to influence them.

Actions

Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if wielded with both hands.

Spellcasting. Bramble casts one of the following spells (save DC 12).

1/day each: detect magic, disguise self, speak with animals, zephyr strike

Bonus Actions

Hidden Step (1/day). Bramble can magically turn invisible. This lasts until the start of his next turn or until he attacks, makes a damage roll, or forces someone to make a saving throw.

cmplsv

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