Armor Class 19 (natural armor)
Hit Points 250 (20d12 + 120)
Speed 40 ft., Climb 40 ft., Fly 80 ft.
STR
25 (+7)
DEX
14 (+2)
CON
23 (+6)
INT
23 (+6)
WIS
16 (+3)
CHA
20 (+5)
Saving Throws DEX +8, CON +12, WIS +9, CHA +11
Skills Arcana +12, History +18, Perception +15, Persuasion +11, Religion +12
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 25
Languages All
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon uses spellcasting and then makes three Rend attacks.

Rend. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 14(2d6 + 7) slashing damage plus 7 (2d6) force damage.

Time Breath (Recharge 5–6). The dragon exhales a wave of shimmering light in a 60-foot cone. Nonmagical objects and vegetation in that area that aren’t being worn or carried crumble to dust. Each creature in that area must make a DC 20 Constitution saving throw. On a failed save, a creature takes 36 (8d8) force damage and is magically weakened as it is desynchronized from the time stream. While the creature is in this state, attack rolls against it have advantage, and it has the poisoned condition. On a successful save, a creature takes half as much damage only. A weakened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself after it succeeds on three of these saves.

Time Gate (1/Day). The dragon conjures a 20-foot-diameter, circular portal in the space between its horns or in an unoccupied space it can see within 30 feet of itself. The portal links to a precise location on any plane of existence at a point in time up to 8,000 years from the present, whether past or future. The portal lasts for 24 hours or until the dragon’s concentration ends (as if concentrating on a spell). The portal has a front and a back on each plane where it appears. Travel through the portal is possible only by moving through its front. Anything that does so is transported to the destination, appearing in the unoccupied space nearest to the portal. Deities and other planar rulers can prevent portals created by the dragon from opening in the rulers’ presence or anywhere within their domains.

Spellcasting. The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (+12 to hit, spell save DC 20):

At will: guidance, thaumaturgy, true strike

1/day each: haste, slow, temporal shunt, time ravage, time stop

Bonus Actions

Change Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.

Reactions

The dragon can take up to three reactions per round but only one per turn.

Reactive Rend. After using Legendary Resistance or in response to being hit by an attack roll, the dragon makes one Rend attack.

Slow Time. Immediately after a creature the dragon can see ends its turn, the dragon targets a creature it can see within 60 feet of itself that is weakened by its Time Breath. Until the weakened effect ends on the target, its speed becomes 0, and its speed can’t increase.

Time Slip. The dragon halves the damage it takes from an attack made against it, provided it can see the attacker. The dragon can then immediately teleport, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.

Description

Known as The Ageless Wanderer, the Aeon Strider, the Time Weaver and the Keeper of Eternity.

Astralis harnesses the power of time to manipulate the past, present, and future. It can create temporal gates connected to specific times and places in the multiverse. Using these, Astralis and allied creatures can travel anywhere in time to affect fate-determining moments or to banish threats beyond the flow of time. As a result of its ability to travel between ages, Astralis often seems unstuck from the usual flow of time and has a flexible view of what is, what was, and what will be.

Astralis prizes historical records, objects representative of lost cultures, and treasures from long-gone creators. It is fascinated by time-manipulation magic and forgotten knowledge. Those who stumble upon Astralis' hoard will find invaluable historical information from eras past.

Previous Versions

Name Date Modified Views Adds Version Actions
10/19/2023 12:54:12 PM
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10/20/2023 3:55:12 PM
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Coming Soon
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