Huge Beast, Unaligned
Armor Class 18 (natural armor)
Hit Points 76 (8d12 + 24)
Speed 40 ft.
STR
22 (+6)
DEX
7 (-2)
CON
17 (+3)
INT
5 (-3)
WIS
11 (+0)
CHA
6 (-2)
Senses Passive Perception 10
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Trampling Charge. If the arrake moves at least 20 feet straight toward a creature and then hits it with a barge attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the arrake can make one stomp attack against it as a bonus action.

Actions

Barge. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.

Tail club. Melee Weapon Attack +6 to hit, reach 10ft., one target. Hit: 20 (3d10 + 6) bludgeoning damage, target must succeed on a DC 14 Strength saving throw or thrown 10ft and knocked prone. 

 

Description

Arrake are peaceful herbivore giants that roam forests and grasslands. These lizards are among the only known lizards to actively care for their young, sheltering them as they grow underneath their carapaces. They are slow to anger, although approaching them when the herd is carrying its young is considered rather foolish. Arrake confronted in this manner will make shows of aggression and often charge at perceived threats until they get the message and leave the herd alone. 

 

Monster Tags: Misc Creature

Habitat: ForestGrassland

Circra

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