Trampling Charge. If the arrake moves at least 20 feet straight toward a creature and then hits it with a barge attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the arrake can make one stomp attack against it as a bonus action.
Barge. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.
Tail club. Melee Weapon Attack +6 to hit, reach 10ft., one target. Hit: 20 (3d10 + 6) bludgeoning damage, target must succeed on a DC 14 Strength saving throw or thrown 10ft and knocked prone.
Description
Arrake are peaceful herbivore giants that roam forests and grasslands. These lizards are among the only known lizards to actively care for their young, sheltering them as they grow underneath their carapaces. They are slow to anger, although approaching them when the herd is carrying its young is considered rather foolish. Arrake confronted in this manner will make shows of aggression and often charge at perceived threats until they get the message and leave the herd alone.
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