Sound Imitation. The dragon can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 16 Wisdom (Insight) check
Multiattack. The dragon makes three attacks: one with its bite and two with its claws, one with its tail swipe and two with its claws, or one with its bite; claw; and tail swipe.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 5) piercing damage and the target must make a DC 14 Constitution saving throw or contract an infected wound. The target takes 7 (2d6) necrotic damage at the beginning of it's turn, and can repeat the saving throw at the end of it's turn, ending the effect on a success.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Tail Swipe. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d8+5) slashing damage and the target must make a DC 15 Dexterity Saving Throw or get knocked prone.
Description
Fang dragons were poor flyers, with small muscled wings. Their eyes tended to be either red or orange. Their heads were edged with spikes or horns. Their bodies tended to be covered in bony plates that ended in spurs at the joints, and their tails were forked with scythe-like tips
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