Huge Beast (Gem), Any Alignment
Armor Class 15 Natural armor
Hit Points 24 (1d12 + 2)
Speed 100 ft., Walk 30 ft.
STR
15 (+2)
DEX
15 (+2)
CON
15 (+2)
INT
8 (-1)
WIS
9 (-1)
CHA
2 (-4)
Saving Throws STR +4, DEX +4, CON +4
Damage Vulnerabilities Force
Damage Resistances Slashing
Damage Immunities Cold, Fire
Condition Immunities Blinded, Deafened, Poisoned
Senses Darkvision 100 ft., Passive Perception 20
Languages Undercommon
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Hammer Tail. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 10 (1d20) bludgeoning damage.

Diamond Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d12 + 2) piercing damage.

Claw Slash. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 7 (1d12 + 2) slash damage.

Boulder Blast. Ranged Weapon Attack: +2 to hit, range 25/50 ft., one target. Hit: 7 (1d12 +2) piercing damage.

Description

The Craigoblith has stone a various bits of metal, around the chest and in a helmet pattern around the head of the beast. The monster has two metal horns, is covered in gems in various points scattered on it's body and has two same colored gems for eyes. The monster attacks with it's big metal claws that are shaped like shovels, it's diamond teeth, or the hammer tail that it has.

Lair and Lair Actions

A dimly lit cave covered in ore deposits, minerals, and various gems that produce light and reflect beams of light through the cave. The cave is filled with rock and gem made mineral monsters that are loyal to the Craigoblith.

Lair Actions

On initiative count 11 (losing initiative ties), the Craigoblith takes a lair action to cause one of the following effects; the Craigoblith can’t use the same effect two rounds in a row:

  • Burrowing Bash
  • The monster targets a player then digs into the cave and leaps out at the player damaging them by only the roll of a d12 no MOD.

Monster Tags: Armor

Habitat: Underdark

TheBeatles_Bard

Comments

Posts Quoted:
Reply
Clear All Quotes