Medium Humanoid (Orc), Chaotic Evil
Armor Class 18 (Half Plate Armor)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
10 (+0)
DEX
13 (+1)
CON
14 (+2)
INT
18 (+4)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws CON +5, INT +7
Skills Arcana +8, History +8, Investigation +8, Perception +5
Senses Darkvision 60 ft., Passive Perception 14
Languages Common, Dwarvish, Orc
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Battle Ready. The Bork's weapon attacks are magical, and it adds its Intelligence modifier to attack and damage rolls with them instead of Strength or Dexterity.

Infusions. Bork has three items infused with magical properties: its half plate which provides a +1 bonus to its armor class (included), its heavy crossbow which has a +1 bonus to its attack and damage rolls and lacks the loading property (included), and its greatsword which has a +1 bonus to attack and damage rolls and grants it the Radiant Flare reaction (included). If the Bork dies, these magical properties end 4 days later.

Spellcasting. Bork is an 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). He has the following spells prepared:

Cantrips (at will): Fire Bolt, mage hand, Mending, Prestidigitation, Light

1st level (4 slots): False Life, Thunderwave, Sanctuary, Cure Wounds, Shield, Heroism

2nd level (3 slots): Blur, Heat Metal, Scorching Ray, See Invisibility, Branding Smite

3rd level (3 slots): Dispel Magic, Fly, Haste

Actions

Multiattack. Bork makes 2 weapon attacks.

Greatsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +8 to hit, range 100/400 ft., one target. Hit: 10 (1d10 + 5) piercing damage.

 

Reactions

Radiant Flare (2/Day). If Bork is wielding its greatsword, after being hit by an attack it can force the attacker to make a DC 15 Constitution saving throw. If it fails, the attacker is blinded until the end of the attacker's next turn.

Description

You've heard of Bill Nye the Science Guy now get ready for!

Monster Tags: Orc

Habitat: ArcticForestGrasslandHillMountainSwampUnderdark

ThatDamnRanga

Comments

Posts Quoted:
Reply
Clear All Quotes