Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Drain Life. Each living beeing who starts the turn in a 10ft. radius Around the Animated Shadow Armor must succed a DC 12 CON saving Throw or take 2 (1d4) damage and Animated Shadow Armor heals half the damage taken
Multiattack. The armor makes two melee attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Shadow Punch (Recharge 5-6).. Ranged Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 7 (2d6) bludgeoning damage and 5 (1d6 + 2) necrotic damage
Description
This suit of magically animated plate armor clamors as it moves, banging and grinding like the vengeful spirit of a fallen knight.
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