Large Monstrosity
Armor Class 10 Natural Armor
Hit Points 18 (3d6)
Speed 20 ft., Walk 30 ft.
STR
15 (+2)
DEX
10 (+0)
CON
15 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
5 (-3)
Condition Immunities Poisoned
Senses Passive Perception 16
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Ass Web Blast. BloodFang Arachnid shoots a thin web over it's feet, allowing it to climb up walls.

N/A

Actions

N/A

Leg Stab. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 6 (1d12 + 2) [Piercing] damage. 

Fiery Web Blast. RangedWeapon Attack: +1 to hit, range 10/55 ft., 2 targets. Hit: 8 (4d4 + 1) [Fire] damage.

Bonus Actions

N/A

Reactions

N/A

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

N/A

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

JollyMrCreampuff

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