Eyeless. the warden is blind permanently.
Warden mutation. if the warden is reduced to 0 hit points it returns to 400 hit points and its AC is increased by 3 and it it has advantage on attacks during its next turn.
Multiattack. The warden makes two slam attacks.
Slam. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 3 (5d10 + 8) bludgeoning damage.
Sonic blast. (Recharge 5-6) every creature in a 60ft line that is 10ft wide must make a dc 20 dex save or take 10d10 force or half as much on a successful save
the warden has three legendary actions that it can take after another creatures turn.
Slam. the warden makes one slam attack
Sonic boom. (two actions)The warden uses sonic boom
Charge. (Two actions) the warden moves up to it's speed without triggering opportunity attacks and then makes a slam attack.
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