Large Monstrosity, Unaligned
Armor Class 23 Natural armor
Hit Points 412 (40d12 + 100)
Speed 40 ft.
STR
27 (+8)
DEX
16 (+3)
CON
29 (+9)
INT
10 (+0)
WIS
13 (+1)
CHA
6 (-2)
Saving Throws STR +16, CON +17
Skills Athletics +9, Perception +4
Damage Resistances Acid, Cold, Fire, Lightning, Necrotic
Damage Immunities Poison, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Deafened, Exhaustion, Frightened, Poisoned
Senses Blindsight 60, Passive Perception 14
Languages --
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Eyeless. the warden is blind permanently.

Warden mutation. if the warden is reduced to 0 hit points it returns to 400 hit points and its AC is increased by 3 and it it has advantage on attacks during its next turn.

Actions

Multiattack. The warden makes two slam attacks.

Slam. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 3 (5d10 + 8) bludgeoning damage.

Sonic blast. (Recharge 5-6) every creature in a 60ft line that is 10ft wide must make a dc 20 dex save or take 10d10 force or half as much on a successful save

Legendary Actions

the warden has three legendary actions that it can take after another creatures turn.

Slam. the warden makes one slam attack

Sonic boom. (two actions)The warden uses sonic boom

Charge. (Two actions) the warden moves up to it's speed without triggering opportunity attacks and then makes a slam attack.

 

Monster Tags: Misc Creature

Habitat: Underdark

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