Huge Dragon, Chaotic Evil
Armor Class 22 Natural
Hit Points 63 (22d4 + 4)
Speed 25 ft., fly 40 ft.
STR
25 (+7)
DEX
24 (+7)
CON
12 (+1)
INT
17 (+3)
WIS
15 (+2)
CHA
12 (+1)
Saving Throws STR +14, DEX +14
Skills Perception +3, Stealth +9
Damage Vulnerabilities Radiant
Damage Immunities Necrotic
Condition Immunities Charmed, Exhaustion, Unconscious
Senses Passive Perception 15
Languages --
Challenge 21 (33,000 XP)
Proficiency Bonus +7
Traits

Discorporation. When Void Dragon drops to 0 hit points or dies, its body is destroyed its essence travels back to its domain in the Labyrith, and it is unable to take physical form for a time.

Legendary Resistance (5/Day). If void dragon fails a saving throw, it can choose to succeed instead.

Limited Magic Immunity. Unless it wishes to be affected, Void Dragon is immune to spells of 4th level or lower. it has advantage on saving throws against all other spells and magical effects.

Fast Healing. Void Dragon gains 30 HP at the beganing of its turn.

Actions

Multiattack. the dargon can use multiattack if it got hit for more then 53 damage last turn in one hit. Multiattack is made of: Sonic Boom, Void Breath, Ram and one bite attack.

Sonic Boom (recharge 6). 120ft range (cone), Hit: 122 (24d8) Force and Necrotic damage, target becomes paralized for 1 turn and cant hear anything for 1 minute on a failed Dex save with DC of 15. On a succesful one, Target takes half damage and becomes paralized for 1 turn.

Void Breath (recharge 5-6). The Void Dragon may use its Void Breath with dex save of 21 to try and deal 31 (2d20+15) necrotic damage and become unconcious for 5 minutes on a failed save. On a succesful one target takes half damage and gains immunity to the unconcious condition for 5 minutes. (range of 60ft cone).

Ram. The void Dragon can attempt to ram at a creature whitin range of 120ft., it has +10 to hit and deals 14 (3d4+6) bludgegoing damage, then creature must make a dex save of 21 or becomes prone.

Bite. +10 to hit, range 5ft., target 1. Hit: 16 (2d12+3) piercing damage.

Claw. +10 to hit, range 10ft., target 1. Hit 16 (2d12+3) slashing damage.

Tail. +17 to hit, reach 25 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.

Legendary Actions

This creature has 3 legendary points which reset at the end of its turn.

Void Breath (recharge 5-6) (2 legendary points). The Void Dragon may use its Void Breath with dex save of 21 to try and deal 31 (2d20+15) necrotic damage and become unconcious for 5 minutes on a failed save. On a succesful one target takes half damage and gains immunity to the unconcious condition for 5 minutes. (range of 60ft cone).

Tail Attack (1 legendary point). The dragon makes a tail attack.

 

Description


 

Loginisbest

Comments

Posts Quoted:
Reply
Clear All Quotes