Large Beast (Archfey), Unaligned
AC 15    Initiative +2 (12)
HP 27 (2d12 + 15)
Speed 50 ft., Swim 20 ft.
Mod Save
STR 17 +3 +3
DEX 15 +2 +4
CON 14 +2 +2
Mod Save
INT 10 +0 +0
WIS 18 +4 +6
CHA 11 +0 +0
Skills Insight +8, Nature +6, Perception +10, Survival +11
Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Charmed
Senses Blindsight 30ft, Darkvision 60ft; Passive Perception 17
Languages Common, Druidic, Primordial, Sylvan -- can understand but not speak
CR 2 (XP 450; PB +2)
Traits

Land Strider. The Elk ignores difficult terrain created by spells

Ancient Wisdom. the Elk can’t be charmed and has advantage on saves against being frightened.

Mystic Mark. The Elk can use an to mark a creature. As a bonus action it can heal the marked creature for 2d10+6 hit points. It lasts for 10 minutes and it can use this feature twice per day

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6) piercing damage.

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d8) piercing damage.

 

Monster Tags: Misc Creaturefey

Habitat: ArcticCoastalForestGrasslandMountainSwamp

Wickdbarnowl

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