Brute. A melee weapons deals one extra die of its damage when the bugbear hits with it (included in the attack).
Heart of Hruggek. The bugbear has advantage on saving throws against being charmed, frightened, paralyzed, poisoned, stunned, or put to sleep.
Surprise Attack. If the bugbear surprises a creature and hits it with an attack during the first round of combat., the target takes an extra 7 (2d6) damage from the attack.
Fanatic. The bugbear is committed to his vision of the world. He is immune to the effects of Charm Person, suggestion and other similar spells.
Mewlgrub Mount. The Bugbear is mounted on his pet Mewlgrub, which uses the same statistics as a GaintSpider (Mount).
Take My Pain (3/Day). When the bugbear fails a saving throw against a spell or other supernatural effects, the bugbear can choose a willing creature within 30 feet of it. The bugbear succeeds on the saving throw, the creature is targeted with the same spell or effect as if they were in her space, and they fail their saving throw automatically.
Multiattack. The bugbear makes three Morningstar attacks or two Javelin attacks. They can replace one attack with the use of command.
Morningstar. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Javelin. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. Or range 30/120 ft., one target., Hit: 11 (2d6 + 4) piercing damage. Or at range 7 (1d6 + 4) piercing damage.
Command. The bugbear chooses one ally within 30 feet of them. If the target can hear the bugbear, the target can use their reaction to move up to their speed or make one weapon attack.
Redirect Attack. When a creature the bugbear can see targets it with an attack, the bugbear chooses another goblin within 5 feet of it. the two goblins swap places, and the chosen goblin becomes targeted instead.
NO DYING! When a willing creature the bugbear chief can see within 30 feet of them is reduced to 0 hit points, they can choose to have them reduced to 1 hit point.
Parry. The bugbear adds 4 to its AC against one melee attack that would hit it. To do so, the bugbear must see the attacker and be wielding a melee weapon.
The bugbear chief has three villain actions. They can take each action once during an encounter after an enemy creature's turn. They can take these actions in any order but can only use one per round.
Action 1:What are you waiting for!? Each creature of the bugbears choice within 60 feet of them that can hear them can move up to their speed or make a melee weapon attack.(no action required)
Action 2: Focus Fire. The bugbear chooses an enemy they can see within 60 feet of them. The bugbear and each creature of their choice within 60 feet of them that can hear them can move up to their speed toward the target.
Action 3: KILL! Each creature of the bugbear's choice within 60 feet of them that can hear them can make a weapon attack with advantage (no action required). If the attack hits, it deals an extra 3 (1d6) damage.
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