Medium Undead, Neutral Evil
Armor Class 12 (Natural Armor)
Hit Points 32 (5d8 + 10)
Speed 25 ft.
STR
16 (+3)
DEX
10 (+0)
CON
14 (+2)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Resistances Piercing, Slashing
Damage Immunities Bludgeoning
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened
Senses Blindsight 60ft., Passive Perception 8
Languages Deep Speech
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Flesh Sac. This necromorph has an enormous flesh sac that carries several fleshy necromorphs. When this necromorph dies, the fleshy swarm bursts out from its sac. The swarm has an AC of 15 and has 5 hit points. It takes the initiative of the burster. On its turn, it can move up to 30 feet and use its action to swarm another creature within 5 feet of it. When a creature is swarmed, it takes 2 (1d4) piercing damage at the start of each of its turns. The creature must use an action to remove the swarm, dealing 2 1d4 damage to it in the process.

Weak Limbs. This necromorph has two bladed arms and two legs, each of which has an AC of 14. When the one of the necromorph's limbs is hit by an attack, and it has half or fewer hit points remaining, the limb is dismembered. If a limb is dismembered, the necromorph can't use any action that requires that limb. If one of its legs get dismembered, the necromorph becomes permanently prone.

Actions

Multiattack. The necromorph can make two bladed arn attacks.

Bladed Arm. Melee Weapon Attack: +4 to hit, reach 5 ft.. one target. Hit: 7 (1d8 + 3) slashing damage.

miccorey29

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