Medium Humanoid (Elf), Typically Chaotic Neutral
Armor Class 14 Hide armour
Hit Points 16 (2d8 + 6)
Speed 35 ft.
STR
13 (+1)
DEX
14 (+2)
CON
13 (+1)
INT
9 (-1)
WIS
12 (+1)
CHA
8 (-1)
Skills Perception +3, Survival +3
Senses Darkvision 60ft, Passive Perception 13
Languages Wild elvish
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Brutal critical. Wild elves deal an extra 5 points of damage when scoring a critical hit. 

Nomadic Resilience. The wild elf has advantage on saving throws against being frightened or charmed.

Actions

Multiattack. The wild elf makes two melee attacks or one ranged attack.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 1) slashing damage.

Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 2) piercing damage.

true_glory

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