Armor Class
14
Hide armour
Hit Points
16
(2d8 + 6)
Speed
35 ft.
STR
13
(+1)
DEX
14
(+2)
CON
13
(+1)
INT
9
(-1)
WIS
12
(+1)
CHA
8
(-1)
Skills
Perception +3, Survival +3
Senses
Darkvision 60ft, Passive Perception 13
Languages
Wild elvish
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Brutal critical. Wild elves deal an extra 5 points of damage when scoring a critical hit.
Nomadic Resilience. The wild elf has advantage on saving throws against being frightened or charmed.
Actions
Multiattack. The wild elf makes two melee attacks or one ranged attack.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 1) slashing damage.
Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 2) piercing damage.
Comments