Champoin. This creature hits on 19 and 20.
Over Powered. When this creatuer crits it can attempt to roll oposing dex (Void Ling rolls Check and Target rolls save), if Void Ling wins it can take targets heard out of its body dealing 91 (24d8) piercing damage. This applies only when Void Ling attacks with its claws or Tail.
Fast Healing. This creature heals for 30hp at the beganing of it turn.
Ambusher. In the first round of combat, the mantis has advantage on attack rolls against any creature it surprised.
Surprise Attack. If the Void Ling surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.
Smell Extreme. This creature remebers smells of all other creatures it has ever met, if it smells, non-labyrinth monster it is going to attempt to kill it. (Range of 30ft). if there is more then one it will mostlikly ignore it untill they make a loud sound.
Super Hearing. This creature hears up to 80ft away from its main body and can set up devicess to expant its hearing range. 1 device = +40ft. This creature will attack anything that isnt its race and makes a loud sound.
Meld. The chameleon changes the color of its skin. As long as the chameleon’s skin color matches that of its environment, it has advantage on stealth check.
Sharp Toung. Melee Weapon Attack: +12 to hit, reach 15 ft., 1 target. Hit: 12 (2d6 + 4) piercing damage.
Claw. Melee Weapon Attack: +12 to hit, reach 5ft., 1 tareget. Hit: 8 (2d4 + 4) slashing damage.
Tail. Melee weapon Attack: +12 to hit, reach 15ft., one target. Hit: 18 (3d8 + 4) piercing or bludgegoing damage.
Comments