Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Multiattack. The guardian makes two attacks, only one of which can be a Maneuver.
Halberd. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.
Maneuver: Brace. The guardian can make an attack against the next creature that enters its range without expending a reaction.
Maneuver: Cleave. The guardian makes a Halberd attack against up to three different creatures within a 10-foot cone. On a hit the attack deals half damage (rounding up) to each creature.
Maneuver: Rush. The guardian moves 10 feet in a straight line before making a Halberd attack against a creature within range. On a hit the attack deals an additional 1d6 damage and must make a DC 13 Strength saving throw or be knocked prone.
Riposte. If a creature within 10 feet of the animated guardian misses it with a melee attack, the guardian can immediately make a Halberd attack against that creature.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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9/24/2023 3:22:47 PM
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13
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3
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Coming Soon
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10/21/2023 2:48:12 PM
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14
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0
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Coming Soon
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10/22/2023 1:56:46 PM
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14
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0
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Coming Soon
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