Gargantuan Construct
Armor Class 10 stone
Hit Points 256 (19d12 + 133)
Speed
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Damage Vulnerabilities Bludgeoning
Damage Resistances Piercing
Senses Passive Perception 10
Languages Telepathy 1000 ft.
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Pilot of Flesh. The Arcane Monolith is controlled by one undead mage that is permanently fused with the magical core at the peak of the obelisk. If this creature perishes, the Monolith ceases to function.

Magical Core. The Arcane Monolith is largely made from mundane stone, which supports tall inner core wrought from a rare metal with a bluish hue. If enough of the supporting stone is destroyed, the magical core will collapse under its own weight.

Defensive Structure. The Arcane Monolith acts at initiative count 20, regardless of rolls. It automatically fails all saving throws.

 

Actions

Stunning Explosion (1/day). The monolith detonates a sphere of stunning abjuration magic from its pinnacle. Each creature within 100 ft. of the pinnacle at the time of this eruption must make a DC 21 Constitution saving throw, or become stunned for 1 minute. A creature stunned this way may repeat the saving throw at the end of each of its turns.

Greater Chain LightningThe monolith creates a bolt of lightning that arcs toward a target of its choice that it can see within 1 mile. Three bolts then leap from that target to as many as three other targets, each of which must be within 100 feet of the first target. A target can be a creature or an object and can be targeted by only one of the bolts.

A target must make a DC 18 Dexterity saving throw. The target takes 55 lightning damage on a failed save, or 27 damage on a successful one.

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