Innate Spellcasting. The clone's innate spellcasting ability is Charisma (spell save DC 13). They can innately cast the following spells, requiring no material components:
At will: magic missile
Spellcasting. The clone is an 3rd-level spellcaster. Their spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). They have the following wizard spells prepared:
Cantrips (at will): fire bolt, mage hand, minor illusion, prestidigitation
1st level (4 slots): detect magic, shield, silent image
2nd level (2 slots): hold person, suggestion
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage, plus 7 (2d6) poison damage.
Teleport. The clone magically teleports, along with any equipment they are wearing or carrying, up to 60 feet to an unoccupied space they can see.
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