Medium Humanoid (Any Race), Any Alignment
Armor Class 14 (leather armor)
Hit Points 45 (7d8 + 14)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
13 (+1)
WIS
17 (+3)
CHA
15 (+2)
Saving Throws INT +4, WIS +6, CHA +5
Skills Animal Handling +6, Insight +6, Medicine +6, Nature +4, Religion +4, Survival +6
Senses Darkvision 60 ft., Passive Perception 16
Languages any two languages
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Mind Bog. The shaman is immune to any effect that would allow a creature to read their thoughts or emotions or to detect their alignment.

Spiritual Assault. The shaman can use their Wisdom modifier for attack rolls and damage for their Spirit Staff attacks.

Actions

Multiattack. The shaman makes two Spirit Staff attacks or uses Totemic Assault twice.

Spirit Staff. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage and 7 (2d6) necrotic damage.

Totemic Assault. The shaman targets a creature it can see within 60 feet of them. The target must make a DC 14 Charisma Saving throw. On a failed save the target takes 12 (2d8 + 3) necrotic damage and it can't regain hit points until the start of the shaman's next turn. On a successful save, the target only takes half damage and is not affected otherwise.

Spellcasting. The shaman can cast one of the following spells, using Wisdom as the spellcasting ability (spell save DC 14):

At will: detect evil and good, mold earth, ray of sickness, shape water, thaumaturgy

1/day each: animate dead, bestow curse, blight, blindness/deafness, phantasmal killer, ray of enfeeblement, speak with dead, spirit guardians (necrotic), summon beast, vampiric touch

Reactions

Evil Eye (3/long rest): When a creature that the shaman sees within 60 feet makes an ability check, attack roll, or saving throw, the shaman can curse the creature as a reaction and impose disadvantage on the roll

Description

Curse binders twist their spiritual connection to bind sinister spirits to foes, afflicting others with hexes and curses. These shamans can sometimes be associated with hags or entities from the Shadowfell.

Xeldyn

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