Armor Class
12
(Natural Armor)
Hit Points
9
(2d6 + 2)
Speed
20 ft., Fly 20 ft.
STR
7
(-2)
DEX
14
(+2)
CON
12
(+1)
INT
4
(-3)
WIS
13
(+1)
CHA
6
(-2)
Skills
Stealth +6
Senses
Darkvision 60ft., Passive Perception 11
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Clumsy Flight. The Carrion Crown cannot remain in the air for long and falls if it remains in flight at the end of its turn. Due to its semi-functional wings it does not take falling damage as long as it can flap its wings while falling.
Harrier. After a creature that has been attacked by a Carrion Crow can't use reactions as long as it is within 5 ft. of it and has its speed reduced by to ft, until the end of the Carrion Crows next turn.
Keen Smell. The Carrion Crow has advantage on Wisdom (Perception) checks that rely on amell.
Actions
Peck. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage.
Comments