Armor Class
12
(natural armor)
Hit Points
10
(3d4 + 3)
Speed
20 ft., Fly 30 ft.
STR
4
(-3)
DEX
14
(+2)
CON
12
(+1)
INT
6
(-2)
WIS
10
(+0)
CHA
5
(-3)
Damage Vulnerabilities
Bludgeoning, Force, Piercing, Slashing, Thunder
Damage Immunities
Poison, Psychic
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses
Darkvision 60 ft., Passive Perception 12
Languages
understands the same languages as its creator but can't speak
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Immutable Form: The amalgam is immune to any spell or effect that would alter its form.
Magic Resistance: The amalgam has advantage on saving throws against spells and other magical effects.
Clockwork Body: The amalgam doesn’t require air, food, drink, or sleep and is immune to poison damage, but is vulnerable to bludgeoning, piercing, slashing, force, and thunder damage.
Clockwork Mind: The amalgam is immune to psychic damage and can't be frightened, paralyzed, charmed, or put to sleep by magic.
Actions
Tinker: The amalgam can attempt to interact with or repair an arcane or mechanical device within 5 feet of it. It has a +2 bonus to any ability check it makes to interact with such a device.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
10/22/2023 11:40:00 PM
|
2
|
0
|
--
|
Coming Soon
|
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