Medium Monstrosity, Typically Neutral
Armor Class 11 (natural armor)
Hit Points 104 (13d12 + 28)
Speed 30 ft., You are allowed to run but after running 10 times you must take a long rest. Running speed is 190 ft.
STR
13 (+1)
DEX
16 (+3)
CON
16 (+3)
INT
19 (+4)
WIS
9 (-1)
CHA
13 (+1)
Saving Throws DEX +6, CON +6, INT +7
Skills Perception +18
Damage Immunities Cold, Fire
Condition Immunities Exhaustion
Senses Darkvision 120 ft., Passive Perception 21
Languages Thieves' Cant 210 ft
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Rambunctious. The Aharahk will attack anything it sees with lots of confidence.

Superspeed. The Aharahk is able to run at speeds of 400 ft per turn if traveling in a pack.

Actions

Multiattack. The Aharahk makes two attacks: one with its claw and another with its bite.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (2d8 + 3) slashing damage.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (2d10 + 3) piercing damage.

Whirlwind (Recharge 5-6). The Aharahk conjures a whirlwind that picks up every creature 50 ft away from it. Each creature takes (3d12) force damage. Each creature must make a DC 16 Strength saving throw or be knocked prone for 1 hour.

Habitat: DesertGrassland

Yasen2000

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