Armor Class
11
(natural armor)
Hit Points
104
(13d12 + 28)
Speed
30 ft., You are allowed to run but after running 10 times you must take a long rest. Running speed is 190 ft.
STR
13
(+1)
DEX
16
(+3)
CON
16
(+3)
INT
19
(+4)
WIS
9
(-1)
CHA
13
(+1)
Saving Throws
DEX +6, CON +6, INT +7
Skills
Perception +18
Damage Immunities
Cold, Fire
Condition Immunities
Exhaustion
Senses
Darkvision 120 ft., Passive Perception 21
Languages
Thieves' Cant 210 ft
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Rambunctious. The Aharahk will attack anything it sees with lots of confidence.
Superspeed. The Aharahk is able to run at speeds of 400 ft per turn if traveling in a pack.
Actions
Multiattack. The Aharahk makes two attacks: one with its claw and another with its bite.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (2d8 + 3) slashing damage.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (2d10 + 3) piercing damage.
Whirlwind (Recharge 5-6). The Aharahk conjures a whirlwind that picks up every creature 50 ft away from it. Each creature takes (3d12) force damage. Each creature must make a DC 16 Strength saving throw or be knocked prone for 1 hour.
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