Hit Points: 26(lvl 1) +3 (additional hit point per next lvl). Or 260(lvl 1) + 30 (additional hit point per next lvl) (460=lvl 5).
Rapid Resource Gathering: Get additional +1d6 for gathering resources (etc gold).
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Bull's Strenght: Single Target, Spell, Range 60ft: Give one unit +1d4 on there next to hit action. (Lvl 1.). At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, add +1d4 per level.
Repai Light Damage: Single Target, Spell, Range 60ft: Heal one target for 1d6. (Lvl 2.). At Higher Levels. When you cast this spell using a spell slot of 3nd level or higher, add +1d6 per level.
Empowered Bull's Strenght: Single Target, Spell, Range 60ft: Give one unit +1d6 on there next to hit action, if they hit roll +1d4 for damage . (Lvl 3.). At Higher Levels. When you cast this spell using a spell slot of 4nd level or higher, add +1d4 and +1d6 per level.
Repair Critical Damge: Single or Multi-target Target, Spell, Range 60ft: Heal one or more target for altogether 4d6. (Lvl 4.). At Higher Levels. When you cast this spell using a spell slot of 4nd level or higher, add +2d6.
Heroic Might: Single Target, Spell, Range 30ft: Give one unit +1d10 on there next to hit action, if they hit roll +1d6 for damage and give them +5 armor class in duration of 1 minute, can be only be used once per day. (Lvl 5.)
Challeng rating go lvl1-3, lvl2-3, lvl3-4, lvl4-4, lvl5-5.
Lvl1= 2 spell slot lvl1.
Lvl2= 3 spell slot lvl1. 1 spell slot lvl2.
Lvl3= 3 spell slot lvl1. 2 spell slot lvl2. 1 spell slot lvl3.
Lvl4= 4 spell slot lvl1. 3 spell slot lvl2. 2 spell slot lvl3. 1 spell slot lvl4.
Lvl5= 4 spell slot lvl1. 3 spell slot lvl2. 3 spell slot lvl3. 2 spell slot lvl4. 1 spell slot lvl5.
Description
Artificers are arcane artisans who infuse items with magical properties. Due to their intricate understanding of magic and how it is stored, these artificers have been called upon by the Order to aid their troops in battle and to repair any warforged combatants that may sustain damage.
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