Amorphous. The spirit can move through a space as narrow as 1 inch wide without squeezing.
Misty Stealth. While in black mist, the spirit can take the Hide action as a bonus action.
Sunlight Weakness. While in sunlight, the spirit has disadvantage on attack rolls, ability checks, saving throws and it takes 5 radiant damage at the start of its turn.
Strength Drain. Melee Spell Attack: Reach 5ft. / Target one creature. The Target has to make a DC 14 Constitution saving throw or take 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
If a humanoid dies from this attack, a new spirit rises from the corpse 1d4 hours later.
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