Medium Undead, Chaotic Evil
Armor Class 12
Hit Points 16 (3d8 + 3)
Speed 0 ft., Fly 40 ft.
STR
6 (-2)
DEX
14 (+2)
CON
13 (+1)
INT
6 (-2)
WIS
10 (+0)
CHA
8 (-1)
Skills Stealth +4
Damage Immunities Acid, Bludgeoning, Cold, Fire, Force, Lightning, Necrotic, Piercing, Poison, Psychic, Slashing, Thunder
Senses Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Amorphous. The spirit can move through a space as narrow as 1 inch wide without squeezing.

Misty Stealth. While in black mist, the spirit can take the Hide action as a bonus action.

Sunlight Weakness. While in sunlight, the spirit has disadvantage on attack rolls, ability checks, saving throws and it takes 5 radiant damage at the start of its turn.

Actions

Strength Drain. Melee Spell Attack:  Reach 5ft. / Target one creature. The Target has to make a DC 14 Constitution saving throw or take 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.

If a humanoid dies from this attack, a new spirit rises from the corpse 1d4 hours later.

Scharpus

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