Tiny Fey, Chaotic Neutral
Armor Class 15 Natural Armor
Hit Points 45 (18d4 + 9)
Speed 90 ft.
STR
7 (-2)
DEX
16 (+3)
CON
13 (+1)
INT
9 (-1)
WIS
15 (+2)
CHA
18 (+4)
Saving Throws DEX +7, WIS +6
Damage Vulnerabilities Acid, Poison
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Ranged Attacks, Damage Dealt By Traps, Damage from Spells
Damage Immunities Force
Condition Immunities Charmed, Paralyzed, Petrified, Poisoned, Restrained
Senses Truesight 120 ft., Passive Perception 13
Languages Common, Sylvan
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Superior Invisibility. Boozies are always invisible unless you are drunk and/or have see-invisibility active on you. Normal Truesight will not work unless you are a boozie then you can see them easily at full sight ranges. Though spells that make you able to see invisible targets will still work.

Actions

Multiattack. Boozie makes two Claw Attacks and one Rage Bite a round.

Rage Bite. The Boozie bites a target and turns it into being forced to attack any target within range for one minute be it friend or foe. More likely to random target something that isn't a Boozie. You roll a 1dX where X is the number of possible targets the enraged target can see to choose to target for their turn, reroll if you roll a target that is a Boozie but if your reroll lands on a Boozie target the second time you can then target that Boozie. And it keeps attacking a target till it chooses to try and change target rolling again that 1dX.

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 2 (1d4 + 3) slashing damage. 

Description

Boozies are little fae imps that loves to cause chaos and madness with drunken targets or just make havoc happen around them. They come in swarms of upto 50 at at time. And are hard to hit given they have passive invisibility that only the drunken people can see.

Monster Tags: fey

Habitat: DesertForestGrasslandHillSwampUnderdark

Xel_Unknown

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