Gargantuan Construct, Unaligned
Armor Class 23 (natural armor)
Hit Points 407 (22d20 + 176)
Speed 30 ft.
STR
26 (+8)
DEX
11 (+0)
CON
26 (+8)
INT
8 (-1)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +14, CON +14
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 120, Passive Perception 10
Languages Understands The Languages Of Its Creator But Can't Speak
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Immutable Form. This colossus is immune to any spell or effect that would alter its form.

Magic Resistance. This colossus has Advantage on Saving Throws against Spells or any other magical Effects.

Magical Weapons. The colossus' weapon attacks are magical.

 

 

Actions

Multiattack. The colossus can make three slam attacks and one boulder attack. It can make one protect action instead of two slam attack.

Slam. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 25 (3d10 + 8) bludgeoning damage. 

Boulder. Ranged Weapon Attack: +15 to hit, range 90/150 ft., 1 target. Hit: 22 (3d8 + 8) bludgeoning damage.

Protect. The colossus targets an allied creature within 30 ft. of it scoops it and puts it into its castle body.

Reactions

Safeguard. When allied creatures within 20 ft. of the colossus is targeted by a spell or magical effect that causes them to make a dexterity saving throw, the colossus can intercede upon them and reduce incoming damage by half but receives the damage.

Legendary Actions

The colossus can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The colossus regains spent legendary actions at the start of its turn.

Attack: The colossus makes one slam attack.

Boulder (Costs 2 Actions): The colossus makes one boulder attack.

Protect (Costs 2 Actions): The colossus makes one Protect action.

Description

Enter a general description for your monster here.

RanStormgrip

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