Medium Construct, Any Lawful Alignment
Armor Class 14 (natural armor)
Hit Points 40 (7d8 + 7)
Speed 15 ft., Fly 40 ft.
STR
11 (+0)
DEX
16 (+3)
CON
12 (+1)
INT
13 (+1)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws DEX +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Condition Immunities Charmed, Petrified, Poisoned, Unconscious
Senses Darkvision 60, Passive Perception 14
Languages Undercommon
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Transmogrification - Stealth. The kitescout can alter its size one category smaller, doing so gives it a +2 to AC and advantage on stealth checks. It cannot alter its size below Small. It can revert back to Medium as a bonus action.

Compartment. The kitescout can store up to one object within its body. The object must weigh 5 pounds or less. This was typically used for letters or small trinkets.

 

Actions

Talons. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

 

Description

During the age of Horoglis - the forgotten age of clockwork and metal, clockwork kitescouts were used to send messages or deliver small items over great distances undetected. 

 

"These clockwork designs share similarities to natural counterparts. Their body structure and functions, however, show drastic improvements as well. If imitation is the greatest flattery, what of superior design?"

- Phineas Fizzlespark
Freelance Archaeologist

RanStormgrip

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