Medium Humanoid (Human), Neutral
Armor Class 14
Hit Points 8 (1d12 + 2)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
9 (-1)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws STR +5, CON +4
Skills Athletics +5, Intimidation +1, Perception +2
Senses Passive Perception 10
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

 Unarmored Defense: While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

Actions

Action Melee Attack. Melee Weapon Attack: + 5 to hit, reach 5 ft., 1 target. Hit: 9 (d12 + 3) [Slashing] damage. 

 

Rage:  In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.

While raging, you gain the following benefits if you aren’t wearing heavy armor:

  • You have advantage on Strength checks and Strength saving throws.
  • When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table. (+ 2)
  • You have resistance to bludgeoning, piercing, and slashing damage.

If you are able to cast spells, you can’t cast them or concentrate on them while raging.

Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

Berghous

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