Hold Breath. The hydra does not breath.
Multiple Heads. The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Whenever the hydra takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies.
The hydra regains 15 hit points at the end of it's turn.
Aware. While the hydra is dormant, at least one of its heads is aware of it's surroundings.
Multiattack. The hydra makes as many bite attacks as it has heads.
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing damage.
Description
The hydra is a construct of a reptilian horror with a crocodilian body and multiple heads on long, serpentine necks.
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