Pack Tactics. Bob has advantage on an attack roll against a creature if at least one of Bob's allies is within 5 feet of the creature and the ally isn't incapacitated.
Multiattack. The monkey makes a fist attack and casts a cantrip.
Fist. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 1) bludgeoning damage.
Rock. Ranged Weapon Attack: +3 to hit, range 25/50 ft., one target. Hit: 6 (1d6 + 2) bludgeoning damage.
Cantrips:
Chill Touch. Ranged Spell Attack: +4 to hit, range 240 ft., one target. Hit: 6 (1d8) necrotic damage. The one hit can regain HP until this creature's next turn.
Acid Splash. Ranged Spell Attack: DC 14 Dex save, range 60 ft., two targets within 5ft of eachother. Hit: (1d6) acid damage.
Fire Bolt. Ranged Spell Attack: +4 to hit, range 120 ft., one target. Hit: 6 (1d10) fire damage. Flammable objects not worn or carried catch fire.
Shocking Grasp. Melee Spell Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8) lightning damage. Those hit can't take reactions until the start of their next turn.
Ray of Frost. Ranged Spell Attack: +4 to hit, range 60 ft., one target. Hit: 6 (1d8) cold damage. Those hit have 10 less ft of movement until the start of this creature's next turn.