Small Beast, Chaotic Evil
Armor Class 13 Natural Armor
Hit Points 29 (3d8)
Speed 30 ft., Climb 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
16 (+3)
WIS
12 (+1)
CHA
7 (-2)
Skills Athletics +3, Perception +3
Senses Passive Perception 13
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Pack Tactics. Bob has advantage on an attack roll against a creature if at least one of Bob's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. The monkey makes a fist attack and casts a cantrip.

Fist. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 1) bludgeoning damage.

Rock. Ranged Weapon Attack: +3 to hit, range 25/50 ft., one target. Hit: 6 (1d6 + 2) bludgeoning damage.

Cantrips: 

Chill Touch. Ranged Spell Attack: +4 to hit, range 240 ft., one target. Hit: 6 (1d8) necrotic damage. The one hit can regain HP until this creature's next turn.

 Acid Splash. Ranged Spell Attack: DC 14 Dex save, range 60 ft., two targets within 5ft of eachother. Hit: (1d6) acid damage.

 Fire Bolt. Ranged Spell Attack: +4 to hit, range 120 ft., one target. Hit: 6 (1d10) fire damage. Flammable objects not worn or carried catch fire.

Shocking Grasp. Melee Spell Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8) lightning damage. Those hit can't take reactions until the start of their next turn.

Ray of Frost. Ranged Spell Attack: +4 to hit, range 60 ft., one target. Hit: 6 (1d8) cold damage. Those hit have 10 less ft of movement until the start of this creature's next turn.

 

Monster Tags: Misc Creature

Habitat: Forest

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