Charge. If the minotaur moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Reckless. At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
Increase Tempo. As a bonus action Craig can increase his initiative by 3 points. This ability can only be used once. The effects last for 5 minutes.
Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.
Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Description
Craig is a solitary creature who prefers to spend his time alone honing his craft. He is fascinated by the musical prowess of the people of Glorifield. However, due to his monstrous appearance and temperament, Craig is shunned away from his would be compatriots.
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