Large Monstrosity, Neutral
Armor Class 13 (natural armor)
Hit Points 85 (9d8 + 20)
Speed 40 ft.
STR
18 (+4)
DEX
11 (+0)
CON
16 (+3)
INT
6 (-2)
WIS
16 (+3)
CHA
9 (-1)
Skills Perception +7
Senses Darkvision 60 ft., Passive Perception 17
Languages Abyssal, Common
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Charge. If the minotaur moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Reckless. At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Increase Tempo. As a bonus action Craig can increase his initiative by 3 points. This ability can only be used once. The effects last for 5 minutes. 

Actions

Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Description

Craig is a solitary creature who prefers to spend his time alone honing his craft. He is fascinated by the musical prowess of the people of Glorifield. However, due to his monstrous appearance and temperament, Craig is shunned away from his would be compatriots. 

Habitat: Underdark

Axion0928

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