Medium Construct, Unaligned
Armor Class 12
Hit Points 102 (12d8 + 48)
Speed 30 ft.
STR
20 (+5)
DEX
11 (+0)
CON
18 (+4)
INT
12 (+1)
WIS
10 (+0)
CHA
15 (+2)
Skills Deception +5, Insight +3
Damage Immunities Lightning, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 60 ft., Passive Perception 10
Languages Common
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

 

Aversion of Fire. If the golem takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.

Deceitful. The clone golem has advantage on his Charisma (Deception) checks when pretending to be the person whose body parts were used to create it.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Lightning Absorption. Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Mind Link. The clone golem and his creature can communicate telepathically with each other for as long as they are on the same plane.

Actions

Multiattack. The golem makes two slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.

Description

Clone golems are an improved version of their lesser cousins, the flesh golems. Over the years, Mortimer has perfected the technique of making these types of constructs. He first creates an inanimate duplicate of a person with a clone spell, tears the clone apart for raw materials, and reassembles them to create a flesh golem that is physically identical to the person he cloned, and that even retains a part of their personality.

Gigampfe

Comments

Posts Quoted:
Reply
Clear All Quotes